|
We are
confident that the PUZZLE MATHS WEBSITE can be enjoyed purely for
entertainment and self achievement. However, all the games have
been built to keep within and compliment the National Numeracy
Framework, so parents and teachers can rest assured that the
content is created and monitored by a reliable
source.
The
Puzzles are structured at different levels so that although they
are accessible right from Primary learning at Key Stage Two
they will also be attractive to players with a much greater
understanding and higher education of maths. All players will be
able to a find level that suits them in each game. It is up to each
individual as to how far they want take the
challenge.
The
Website will endeavour to:
- Generate
excitement and enthusiasm
- Motivate
pupils to get involved in doing mathematics for
themselves
- Train
pupils in different strategies for tackling
problems
- Help
pupils grasp new concepts
- Give
pupils the practice necessary to reinforce existing
skills
The PUZZLE
MATHS WEBSITE features seven puzzles and the following areas are
covered:
- Number
- Addition
and Subtraction
- Multiplication and
Division
- Reason
- Shape and
Space
MAKE IT COUNT
This game uses the four operations: adding, subtracting,
multiplying and dividing.
Outline:
Players are given a target number (1-digit or 2-digit), and a set
of four digits with which to try and match the target exactly. Each
of the four digits can only be used once, together with a selection
of operations (+, -, x, /), depending on the level of play.
Learning outcomes:
- recall of
addition, subtraction, multiplication, and division
facts
- using combinations
of two or more operations
MD
MACHINE
This game involves
practising the recall of multiplication and division
facts.
Outline:
The game uses a machine which operates on a number fed into it. The
machine can multiply or divide by given numbers. The player is
given details of the machine, and has to predict the number which
will be fed out of the machine.
Learning
outcomes:
- recall of
multiplition facts up to 10 x 10
- recall of division
facts corresponding to multiplication facts up to 10 x
10
- deriving
multiplication and division facts linked to known facts, e.g. 7 x
30
PINPOINT THAT
NUMBER
This game requires
the player to understand the size of a number relative to
others.
Outline:
Players are presented with a blank number line, with the
'end-points' labelled. They are given a number, and required to
deduce the approximate position of the number along the line by
positioning a pointer. They are given three chances to place it
correctly, and clues to help at each stage. Points are scored based
on the accuracy of their positioning of the pointer.
Learning
outcomes:
- locationg a
position on a number line
- reading
scales
- understanding
decimal notation
CATAPULT
This game
introduces the concept of an equation using numbers and different
operations.
Outline:
This game is based on the word game 'Hangman', but using digits and
operations. Players are presented with a blank equation - blank but
for the operations and one number clue. They must try and complete
the blanks through deducing or guessing missing digits (0 - 9).
Each correct guess results in a blank being filled, but an
incorrect guess results in one of the four ropes holding down a
catapult being severed. So, players try to successfully complete
the equation before losing four lives.
Learning
outcomes:
- solving missing
number problems
- recall of
addition, subtraction, multiplication and division
facts
- using combinations
of two or more operations
- making strategic
deductions based on previous knowledge
FROGS AND
LADDERS
This is an Ordering
game
Outline:
Players have a ladder with a number of rungs and spaces on it. A
set of nine numbers are randomly generated and placed in position
on a 3 x 3 grid. If the ladder has three spaces, then three of
these numbers will be selected, one at a time. After each number is
selected, players must place it in one of their spaces on the
ladder. The object is to try to finish with all the selected
numbers in order on the ladder, smallest to largest.
Learning
outcomes:
- Ordering a set of
numbers up to 100
- recognising the
relative size of a number in relation to a set of
numbers
SHOP 'TIL YOU
DROP
This is a game
relating to addition and subtraction.
Outline:
Players are given a specific sum of money to spend. Sets of items
are presented along with their prices and players have to select as
many items as they can without exceeding their limit. Points are
awarded for the most amount of items purchased with the least
amount of change.
Learning
Outcomes:
- mentally adding
amounts of money
- calculating change
by subtracting the total cost from the allotted sum
TANGRAMS
This comes under
the category Shape and Space.
Outline:
This is a tangram activity, i.e. one based on dissecting a shape
into pieces, and using the pieces to create other shapes. For
example: A square is dissected into five pieces: a square, a
parallelogram and three triangles. The activities challenge the
players to arrange sets of shapes to fill another outlined shape.
Agraphic visualisation to illustrate the correct arrangement is
presented.
Learning
outcomes:
- recognising and
naming common 2-D shapes
- arranging two or
more shapes to create a given shape
- mentally
transforming the position of shapes
|